Alexandre Lamure
Software Engineer • Computer Graphics • Machine Learning
Skills
Experience
Working on a real-time 3D engine for AAA video games (volumetrics, ray-tracing, optimisation, C++, Vulkan).
I teach 3D engine optimization and Physically-Based Rendering courses to Master 2 students, 36 hours per year.
The slides and the student's projects are showcased here.
Optimizing and developing a VR engine in the context of CAD (C++, OpenGL).
Improving the 3D medical scans visualization through Machine Learning and Computer Vision.
Education
Master 2 in Computer Science, specialized in Computer Vision and Computer Graphics.
Personal Projects
I like to do personal projects on my free time to learn new things, although it's not necessarily software-related and they usually stop at the prototype stage. Here are some of them:
- A detector of the number of rows and columns in an atlas texture (a.k.a. flipbook textures) using OpenCV and Keras. Not public yet, we use it at my company.
- An autonomous trading AI agent, using Python, Ollama, MCPs, news scraping and SQLite.
- An offline pathtracer in Rust.
- This website!
Hobbies
My main passion is music, I play the guitar and piano and I compose in various genres (mainly electronic).
Check out on my home web page if you're curious!