Alexandre Lamure

Software Engineer • Computer Graphics • Machine Learning

Paris, France alexandre.lamure@epita.fr

Skills

C++ GPU Programming Physically-Based Rendering Graphics APIs Machine Learning Signal Processing Python Teaching

Experience

Quantic Dream • R&D Graphics Engineer 2021 - Present

Working on a real-time 3D engine for AAA video games (volumetrics, ray-tracing, optimisation, C++, Vulkan).

EPITA • Teaching 2021 - Present

I teach 3D engine optimization and Physically-Based Rendering courses to Master 2 students, 36 hours per year.
The slides and the student's projects are showcased here.

TechViz • 3D Software Engineer 2020 - 2021

Optimizing and developing a VR engine in the context of CAD (C++, OpenGL).

Siemens Healthineers (US) • Internship 2020 - 2020

Improving the 3D medical scans visualization through Machine Learning and Computer Vision.

Education

EPITA (France) 2015 - 2020

Master 2 in Computer Science, specialized in Computer Vision and Computer Graphics.

Personal Projects

I like to do personal projects on my free time to learn new things, although it's not necessarily software-related and they usually stop at the prototype stage. Here are some of them:

Hobbies

My main passion is music, I play the guitar and piano and I compose in various genres (mainly electronic).
Check out on my home web page if you're curious!