My Ordinary Life
A vibey electro track inspired by Nichijou, probably the funniest anime ever.
I do music as a lifetime hobby, in many genres and various forms (electro, orchestral, games OST, rap
beats, metal, jazz, procedural stuff...).
You can follow me on
YouTube
or
SoundCloud.
A vibey electro track inspired by Nichijou, probably the funniest anime ever.
Wanted to try a techno / hardtechno track. Picture yourself in a Berlin warehouse, with a huge sound system.
I made the cover artwork on blender, and I'm happy with the result. I'll try making more of these in the future.
Sampled from Hal Walker playing the khaen.
I always loved the Millenium Earl character from D. Gray-Man. I think I'm particularly attached to the "crazy devil circus" kinda vibe.
And its fits the Brzilian phonk genre pretty good.
So I wanted to do a track with the circus vibe, and a very crushed & burned sound to fit character.
Also, I generated some of the vocals with AI to customize the lyrics while keeping the brazilian style. As I said earlier, I don't like AI-generated art, but using generic brazilian phonk vocals did not seem right here.
I recently heard about Maloya, a traditional music style from l'Ile de le Réunion. While digging into it, I especially liked Melanz nasyon - Ici la Rényon. So I sampled their vocals and percussions. The song talks about mixing genres and populations, so I thought it was pretty fun to mix it with Brazilian and electro stuff.
Tried a cute version of Brazilian Phonk, almost k-pop. T'was fun :)
I love neural networks as a technology. I had to chance to study and work on it, and its capabilities to filter signals, compress data and approximate any function opened a wonderful world of new possibilities in my computer graphics job. I also love the parallels of this technology with the human brain, its abilities in the scientific domain (like protein folding) and the crazy philosophical questions ChatGPT raises about intelligence and consciousness.
On the other side, I really despise the cheap copies of Ghibli's style that OpenAI popularized and the awful christmas commercials of McDonald's and Coca-Cola. When used as the single tool to produce art, I think it kills most of the fun. Creating a complete music or artwork with only a few words of prompt means that 99% of the artistic choices are filled by the AI. And on the ethical part, the ability to copy a person's style sounds like pure theft, and the environmental impact is catastrophic.
I would personally vote for a complete ban on fully AI-generated art.
I think there could be awesome creative tools to do with generative AI. A few lines of prompt is
just not the way to go. It's a good interface for conversational agents like ChatGPT, but
artistic tools should give more control and involvement to the artist.
Now let's talk about my personal art.
I did use a bit of generative AI here and there. Four of the last songs I made have a cover
artwork partly generated by AI. I make zero money from my music and have very few listeners, so
I'm used to copy-paste artworksfrom Pinterest of Google Images. This is not great, and I'm
considering other ways as I'm getting more listeners recently.
For the tracks MADRUGADA, HAHAHA and NO MEIO PANCADÃO, I found the base of
the artwork on Pinterest, which is entirely flooded with AI now. I did some edits on top of that
with GIMP (copping, color grading, text, effects...). And for the artwork of the track Quebra
No Funk, I commissioned a guy on Fiverr who used AI, although he did bring his own touch
with Photoshop.
I'm also considering experimenting with AI-generated samples, but I don't like the idea of
giving money to companies like Suno. My mind is not made up yet.
TL;DR: I like neural networks but I dislike fully AI-generated art.
Tried a mix of Brazilian Phonk and House.
I worked with a fiverr artist for the cover artwork. Really happy with the result.
It's pretty obvious he used AI to generate the character, but he added a lot of work on top of it, and it fits perfectly the Brazilian Phonk aesthetic.
For such a low price and such a short delivery time, it's fair.
And having a real custom cover artwork feels great, it really gives a more professional look to the track.
I started reading Berserk this year, and completely fell in love with it. It captures so well so many emotions of humankind. It's probably my second favorite manga of all time (number one being One Piece).
I felt like it could fit the hardcore vibe of Brazilian Phonk pretty well. I sampled different versions of the anime and OAVs for the vocals. I also sampled some bulgarian choirs for the mood, love it.
I recently discovered the "Brazilian Phonk" sub-genre, which mix recent phonk saturation and synth
with baile funk's vocals and rythm.
I completely fell in love with it. And I'm not te only one, it's getting super popular on Tiktok and
Spotify.
The first contact is often made through gymbro content, and yes it's a perfect match. That distorded
aggressivity, cryptic darkness, always mixed with a bit of fun and dance.
I was getting tired of my metal workout playlist, and phonk brought back the hype.
However, what made me really addicted to it was the insane creativity this sub-genre has unveiled
(especially with its derivatives like Bounce Funk, Krushfunk, Space Funk, etc.).
There are so much young crazy-talented producers, and they produce so fast that it grows
exponentially.
One part of me loves seeing this jungle teeming with creativity, boosted by tiktok and lacking any
boundary, wether it's classic musical rules or even ethics.
They sample anything, go crazy on the effects, reupload slowed-down versions, generate AI vocals and
covers... I really feel like everything is possible, and only music (as in, frequency coming
to my ears) matters.
The other part of me is not a big fan of this algo-greedy culture...
I did a playlist of my favorites: Youtube Playlist.
I made these OST for a video game made by a close friend. The game is not released yet.
I really loved working on a cinematic and orchestral project, it's a completely different exercise than electro or rap beats.
Also, working for someone else's vision is an interesting mix of frustration and creativity.
I finally did it!
I've listened to chiptune all my life, but I always was too intimidated by tracker softwares to try producing a track that could actually run on retro hardware.
I made many "faketune" tracks, I read a lot about VGM, I even made a trailer music for a friend's GB game (Stranded Pirates) several years ago, but I never made the full jump.
Now finally, I made an actual GameBoy track, with a tracker, that runs on actual GB hardware. Yay!
I made this for a friend's game. He started it in a Game Jam, and decided to pursue the development. I actually made a few other tracks for the game, this one is the main theme. My friend asked me to get as close as possible to a shoegaze style. Not your typical GameBoy OST... It felt quite impossible, so I focused on a slow, melancholic and ethereal. We were both happy with the results.
One of the tracks I'm the most proud of.
An hommage to Bob Ross, who I absolutely love.
The vocals are sampled from his TV show "The Joy of Painting", and the choirs are from "Play Date" by Melanie Martinez.
Pure synthwave, Kavinsky style.
That music is a stepping stone in my journey, for two different reasons.
I made it during the teaching course of Andrew Huang (a great MAO Youtuber). It was my first time
participating in something like this, and the feedback I got from Andrew and the other participants
helped a lot fighting the imposter syndrome. I'm really proud of it!
A few years later, when uploading the track on Youtube, I wanted to try generating some visuals. I
have been thinking about this for a long time. I don't have the skills (nor the time and the money)
to make drawing animations for each music I post, but I know a lot about programming and computer
graphics. So my goal is to be able to generate, in a short time, some nice CGI graphics that respond
to the music, kinda like VJing or demoscene stuff. I especially want to make specific visuals for
each specific track, midi clip and audio effect. That would allow a lot more expressiveness than
just running an FFT on the master signal.
For this track, I tried doing that with the software Tooll3 (now named TiXL), an open-source
motion graphics platform. I had already been experimenting a bit on the previous Youtube videos, but
that time it was way more complex. Treating each track separatly and assembling them on a cheap PC
was a real pain in the ass. Never doing that again. I'll try Unreal Engine 5 or something else the
next time. I'm not totally happy with the video result, but it's the best I could do at that time.
Went more experimental in this one. It was inspired by artists like Aika, Trifect, Synthion...
The background of the SoundCloud cover comes from Yu-Gi-Oh! Nightmare Troubadour, a game I
loved as a kid and which had such a great mood.
At that time I was listening to a lot of rap music, so of course I wanted to try beatmaking.
I also tried rapping a bit, but the result was really bad haha.
I made this track for a friend's video game jam. "Stranded Pirates" runs on GameBoy, unfortunately I didn't take the time to learn how to produce for this platform. So this track is only used as the theme for the game's trailer, not inside the game.
I was having fun with the different sequenced synths, I ended up making a entire track out of
it.
Love that super-duper 80's vibe!
A soundtrack I made for a VR game I developped with a friend, during my master's degree. It has a synthwave vibe, so I went full on.
A more introspective track.
I made those for a friend's video game project. The idea of trying some cinematic music appealed to me.
I made this track as an audio transcription of a rape. Pretty deadful I know, but I don't think
music should be limited to fun and dance.
By the way, H7F; is a 10 letter Vigenère cipher of RAPE on the ASCII table.
Dived into the Akira night city vibes. I don't even know how I made those synths haha.
Loved exploring that cryptic saharan vibe.
That one has been my most viewed track on SoundCloud for a while (probably because of the title, the
meme was still popular at that time). I spent so much time crafting the synths, it felt like a nice
reward :)
I remember watching the poorly-dubbed anime in my youth, I was happy to play with its samples.
The first rap beat I made. That was a fun exercise!
I dived into the game inspirations, and played with ocarina samples for that Zelda touch.
At that time I was a big fan of Rick and Morty, and I especially liked S3E01 (Szechuan sauce) and S2E05 (Get Schwifty). I wanted to use those vocals, but also do something more ambient and trippy than my previous works. And I added geeky metallic synths to fit the rick vibe.
Joyful supersaw chords, trap drums and catchy melodies :)
I remember doing this one in South Korea, during my exchange semester. Seoul probably inspired me
that vibe of anime and emotive / powerful / hopeful synths.
It also the time I started knowing and falling in love with my future wife, and I can feel that in
the track haha.
That one was inspired by ABSRDST and other kawaii ~ hyperpop ~ future bass artists. I was obssessed
by that genre.
I remember sending a dm to Pandrezz to ask him his thoughts on my track. He
replied with a
collab proposal. I was so proud!
I ended up turning it down, I was way too shy and insecure back then. I kinda feel dumb about it
now, but hey that's life :)
I wanted to explore something mixing dubstep bass and video game synths. I really loved working on the music video. It was REALLY hard because I didn't know anything about video editing. I couldn't afford a pro software and didn't have the patience to learn, so I ended up animating it frame by frame with PNGs on a cheap video software. Took me ages, but I'm proud of the result!
I made this track without any specific thought at first. But when it was almost finished, I realized it was almost exactly timed to fit the Steins;Gate opening. I really loved that anime, so I arranged it into a fanmade opening video. The dubstep parts did not age well, but I still like how it turned out.
The first track I uploaded on SoundCloud. I was pretty proud of this one, it sounded more "pro" than
my
previous experiments.
The drop was inspired by a youtube video (can't find it now), which helped a lot.
I think it took me several months to finish it. It was so laborious for me back then!