Graphics blog

I am a 3D graphics software engineer, working at Quantic Dream on Star Wars Eclipse and Spellcasters Chronicles.

Posts

Stylized GGX shading demo — toon specular highlights

Stylized GGX shading — toon specular highlights

A practical implementation of toon specular highlights on a PBR material.

Spellcasters Chronicles key art

Spellcasters Chronicles — Post-Mortem

My personal reflection on the development of Spellcasters Chronicles.