Graphics blog

I am a 3D graphics software engineer, working at Quantic Dream on Star Wars Eclipse.

Posts

From OpenGL to Vulkan

From OpenGL to Vulkan

First principles of porting a small OpenGL engine to Vulkan.

Stylized GGX shading demo — toon specular highlights

Stylized GGX shading — toon specular highlights

A practical implementation of toon specular highlights on a PBR material.

Spellcasters Chronicles key art

Spellcasters Chronicles — Post-Mortem

My personal reflection on the development of Spellcasters Chronicles.